Rennerin des Kruphix

Courser of Kruphix - 5 versions

Comments (5)

Darkforce(19.05.2015 10:53)

Der Courser war wohl eine der Dominiernsten Karten der letzten 2 Jahre des T2 Metas. Auch in Modern ist er immer häufiger anzutreffen und jedes Grüne Casual deck oder auch EDH Deck freuen sich über ihn. Er ist einfach sehr gut spielbar, ein starker Boltproof Blocker und er räumt ein aufgedecktes Land von der Bibliothek weg solange man noch keins gespielt hat.

Darkforce(19.05.2015 10:53)

Der Courser war wohl eine der Dominiernsten Karten der letzten 2 Jahre des T2 Metas. Auch in Modern ist er immer häufiger anzutreffen und jedes Grüne Casual deck oder auch EDH Deck freuen sich über ihn. Er ist einfach sehr gut spielbar, ein starker Boltproof Blocker und er räumt ein aufgedecktes Land von der Bibliothek weg solange man noch keins gespielt hat.

Giorgio(19.05.2015 09:30)

Viel mehr kann man zum Courser auch nicht mehr sagen, die Karte ist einfach gut. Viel mehr kann man für 3 Mana nicht bekommen. Die Frage ist ob die Karte langfristig im Wert steigen wird, auch wenn sie schon aus dem T2-Format rausrotiert ist. Ich würde sagen ja!

minonlgb(15.05.2015 11:53)

Verliert momentan etwas an Wert, da sie bald aus Standard rausrotiert, ist aber aus den genannten Gründen auch in Modern eine Bank. Die 4 hinten bringt sie außer Bolt-Reichweite, was nicht unwichtig ist. Auch der Lifegain und gratis Fetch-Aspekt ist kein unwichtiger und kann zum Beispiel gegen Burn eine Partie retten. Ein kleiner Nachteil ist das "Enchantment", was sie für populäre Sideboard-Karten wie Wear/Tear, Qasali Pridemage oder Destructive Revelry anfällig macht. Wenn man selbst keinen Tarmogoyf spielt, der Gegner aber schon, ist so eine Rennerin im Friedhof auch nicht nett.

Closed-Cardmarket-Account-822389(08.05.2015 13:58)

Die Rennerin des Kruphix ist eine defensive Kreatur, die v.a. im aktuellen Standartformat und im Modern gespielt wird. Sie hat u.a. folgende Vorteile:

Als Kreatur, die im dritten Zug ins Spiel kommt, hat sie eine hohe Widerstandskraft.
Sie generiert Kartenvorteil, da Länder ins Spiel gebracht werden können, das Deck ausgedünnt wird
und damit die Hand wieder mit neuen Zaubern gefüllt werden kann.
Sie erschwert dem Gegenspieler mit kleinen Kreaturen sukzessiv Spielerschaden zu verteilen.

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