Returning to Innistrad brings with it certain expectations, especially when it comes to certain characters. Gisa, Glorious Resurrector is a Human Wizard who wants our opponents' creatures to die so that we can resurrect them and give them decayed. This means that our strategy is quite simple and gives our removal spells double use, as they function also as reanimation spells while Gisa is in play and survives till our next upkeep.
Unlike Tergrid, God of Fright // Tergrid's Lantern, which steals any permanent that gets sacrificed or discarded, Gisa only cares about creatures that die. Given that the ability triggers during the upkeep, this gives our opponents plenty of time to deal with the 4/4 before it brings the exiled creatures into play under our control. Since the resurrected creatures decay, they cannot block and have to be sacrificed at the end of combat when they attack. As a result, this commander feels fair and should not bring with it the same amount of salt that Tergrid does.
However, there are ways to get around the Decay mechanic. If we exile one of the resurrected creatures with either Synod Sanctum or Conjurer's Closet, the creature will return under our control without decaying. Alternatively when the decayed trigger goes on the stack, we can activate Sundial of the Infinite to end the turn and bypass the sacrifice. Alternatively, we can sacrifice the decayed creatures to trigger Thieving Amalgam, since they are creatures we control but don't own.
Gisa, Glorious Resurrector is a fun and interesting new commander. One can decide to lean heavily on the Zombie theme or focus more on targeted removal to be able to choose the best creatures from our opponents. Spells like Go for the Throat, Defile, and Infernal Grasp are surgical tools we can use to our benefit. Meanwhile, Darksteel Plate, Swiftfoot Boots, and Lightning Greaves help protect Gisa because, if she dies before the upkeep, we basically only used her to exile our opponents' creatures.
|Gisa's Glorious Resurrection|
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