Set Information

El Clasico: Humans vs. Zombies

Humans and zombies have clashed on the battlefields of Magic: The Gathering since time immemorial. This time, the classic battle takes place on the fan favorite plane of Innistrad.

Commander: Innistrad: Midnight Hunt lets any new Commander player join a friendly game right away without spending hours learning about the fine art of building a mana base for a hundred-card singleton deck or worrying about the mana curve and how much removal goes into such a deck.

If you are already familiar with Commander and with the recent tradition of preconstructed Commander decks accompanying each new Standard release, you might not really appreciate how great this is. But if you are new to Magic or even just to Commander, or if you want to introduce a new friend to the game, this is really something big! Just pull off the wrapping and sleeve the cards (please do, you won't regret it) and off you go.

Commander: Innistrad: Midnight Hunt gives you the choice between two decks:

Gather the Coven

Coven Counters is a green/white deck focused on using +1/+1 counters to boost the strength of an army consisting mainly of humans. Place your counters wisely, and you will end up triggering the new Coven ability and reap various rewards if you control three creatures with different powers. The deck's face commander, Leinore, Autumn Sovereign lets you add the counters and draw cards when the condition is met.

Other notable cards in Coven Counters are the alternate commander, Kyler, Sigardian Emissary, a strong lord for the human tribe, and Curse of Clinging Webs, a strong hoser against graveyard recursion strategies.

Stench of Decay

Pitted against the mostly human deck, we see another classic Innistrad tribe, zombies! Beginning your games with Wilhelt, the Rotcleaver in your command zone, the plan for the deck Undead Unleashed is quite simple: create a lot of zombie tokens and sacrifice them for value or just amass enough of them to swarm your opponents.

Some of the zombies you create have the new Decayed ability, which means that they cannot block and that they are sacrificed after attacking – you will probably have something else to sacrifice them to beforehand. Esper and Dimir zombie commanders will find some interesting new cards for their existing decks, such as Empty the Laboratory and Cleaver Skaab.

But Wait! There's More!

Between these two decks, additional 30 new cards become legal in the Commander, Legacy, and Vintage formats. But that is not all. Because of the cards included in Coven Counters and Undead Unleashed, further eight additional cards have been printed for Commander. Doing so has allowed Wizards of the Coast to complete the cycle of curses, four of which are in these decks. The missing red curse, Curse of Obsession is one of them and can be found in collector boosters and set boosters.

This is also where you will find Avacyn's Memorial, a cycle of sorceries with flashback, and a grixis legendary human for anyone looking to build a deck around the growing number of curses available.

And Where Are the Werewolves?

Innistrad: Midnight Hunt was originally announced under the provisional name Innistrad: Werewolves. Naturally, this made for a lot of speculation among Magic's lycanthropophiles – werewolf aficionados. Many were certain that we would see an entire preconstructed Commander deck dedicated to werewolves with an exciting new legendary werewolf as its commander.

Alas, it was not to be the case. Commander: Innistrad: Midnight Hunt only alludes quite discretely to werewolves with a claw mark across the shield of the expansion symbol. But as you can see, there's still a lot of classic Innistrad horror tropes and some sweet new cards for you to play with between the two decks.

Commander: Innistrad: Midnight Hunt releases alongside Innistrad: Midnight Hunt on 24 Septebmer 2021.