Set Information

Wizards Looks Back While Moving Forward on Dominaria

Welcome back to Magic's most storied plane – Dominaria. With it comes 25 years of MTG history distilled through mechanics worked on by the creator of the Magic itself, Richard Garfield. Dominaria was released on 27 April 2018 and contains 269 cards. Booster packs have, as per usual, a Manufacturer Standard Retail Price (MSRP) of $3.99 (approx. 3,94 €) and the set will be available in booster packs, booster displays, booster cases, booster bundles, and finally, special preconstructed planeswalker decks with unique cards like Teferi, Timebender and Chandra, Bold Pyromancer.

Dominaria comes with a huge story as well, detailing Liliana's past as well as the future of the Gatewatch after Amonkhet. Liliana lays her brother to rest and pursues the final demon she needs to kill. Gideon helps her out as they explore Dominaria under threat of the Cabal. These may not be the details one looks for when looking for information on Magic's most anticipated set in years. Yet, for this set, Wizards has chosen to put the focus where it matters: history. Furthermore. the cards and mechanics make a Magic set good or bad and Dominaria is no exception.

Mechanics and Rule Changes

Dominaria introduces some small new rules to Magic: The Gathering. The biggest of which is changing the planeswalker targeting rule. Players no longer redirect damage to planeswalkers. Rather, all damage spells capable of damaging planeswalkers have undergone an erratum detailing the fact that they can target Planeswalkers. For instance, Lightning Bolt no longer says, "Deal three damage to target creature or player." Instead, it reads, "Deal three damage to any target." This prevents confusing and obscure rulings related to dealing damage to planeswalkers. Leyline of Sanctity will, as a result of this change, no longer protect your planeswalkers from Lightning Bolts and the game of Magic will perhaps become a little bit simpler.

Those aren't mechanics though, those are rule changes. As for mechanics, Dominaria brings three new major mechanics to the game of Magic - the keyword historic, the enchantment subtype saga, and Legendary Sorceries. An example of the historic keyword is the new Jhoira, Weatherlight Captain, which reads, "Whenever you cast a historic spell, draw a card." A historic spell refers to any legendary card, saga, or artifact. This represents, more or less, the general theme of Dominaria – history. Dominaria is chock full of legendary creatures, artifacts, and sagas, whether you're looking at the new exclusive Buy-a-Box promo legendary creature in Firesong and Sunspeaker, awesome new artifacts like Mox Amber, or the epic saga detailing the Fall of Thran. Of course, all these legendaries would normally make pack variance extremely high, but Dominaria solves this by including a legendary card in every Dominaria Booster Pack, so look forward to that! Additionally, Legendary Sorceries make their debut in Dominaria with cards like Urza's Ruinous Blast, a powerful board wipe that can only be played when you control a legendary creature or planeswalker. All Legendary Sorceries will work this way, offering powerful effects, but only castable when a legendary creature or planeswalker is in play.

Dominaria Standouts

No set discussion would be complete without talking about some of the standout cards in Dominaria. Wizard tribal support is getting some new toys in Wizard's Lightning and Wizard's Retort, which represent the first and second spells ever cast on Dominaria. They also are throwbacks to two of Magic's most iconic spells – Lightning Bolt and Counterspell. Two old planeswalkers are getting new cards in this set as well – Karn, Scion of Urza and Jaya Ballard. Jaya, in particular, makes her first appearance since before the planeswalker card type existed. All and all, Wizards of the Coast has outdone themselves with Dominaria, giving players, new and old, a reason to come to Magic's most iconic plane one more time for Magic history.