Guilds of Ravnica reintroduced us to the plane of Ravnica and to five of its guilds as Nicol Bolas starts to weave his way into the leadership of several factions. This leadership is represented through the set's Planeswalkers. So far, two of ten guilds have "fallen," so Bolas needs three more to set the stage for the coming conflict. Which of the five remaining guilds will fall in Ravnica Allegiance and which will end up opposing Bolas? Lore aside, a new Ravnica set means new multicolor action, the five remaining shock lands, and, of course, five new guild mechanics.
Guild mechanics are a core part of any Ravnica set and Ravnica Allegiance is no exception. This time around, we have five "new" mechanics, though one of them is just an old mechanic renamed.
The mechanics are great and all, but there are plenty of cards that don't use them – Planeswalkers first and foremost. As stated earlier, three planeswalkers need to take over the guilds to gear up for Bolas' invasion of Ravnica. The affected guilds have finally been revealed: Kaya has taken over the Orzhov; Dovin Baan has killed Isperia to take over the Azorius; and Domri Rade has seized control of the Gruul. They, as a result, get Planeswalker cards. Dovin, Grand Arbiter encourages a wide strategy, gaining loyalty as more creatures attack. He can also create thopters. Kaya, Orzhov Usurper serves as niche graveyard hate and disruption. Domri, Chaos Bringer gives creatures Riot, while providing mana.
There are far too many cards to review everything interesting, so just get yourself some booster packs (MSRP 2,05 €) come 25 January 2019.