Releasing on 15 February 2019, the Ravnica Allegiance Guild Kits are coming out, thus completing the Guild Kit cycle. These kits are different from other preconstructed MTG decks as they only contain cards from all Ravnica sets, both old and new. Because Ravnica has such a great top-down design, the kits end up loaded with powerful interactions and strong synergies, making them uniquely powerful for Magic precons. The five guilds included in Ravnica Allegiance Guild Kits are Azorius, Gruul, Orzhov, Simic, and Rakdos and unlike Guilds of Ravnica, all of them have new keywords, though a couple are just modeled after previous keywords.
Each Guild Kit features a 60-card preconstructed theme deck. Even if the reprints from previous Ravnica sets won't be Standard-legal, the rest of the cards printed in Guilds of Ravnica or Ravnica Allegiance will be. The decks have a manufacturer's suggested retail price (MSRP) of 19,99 € and come with unique "guild lands," which are alternate-art basic lands that feature the guild symbol for their respective guilds.
The Azorius deck leans into what Azorius decks tend to – fliers and instants. The deck features seven instants, which is three more than the next highest among the Ravnica Allegiance Guild Kits. Among the deck's flying contingent is the previous leader of the Azorius: Isperia, Supreme Judge features an all-new artwork, but has the same powerful effect that replenishes your resources when attacked. (The 6/4 flying body is nothing to sneeze at either.) Notable instants like Sphinx's Revelation, a format defining card, also make an appearance.
The Simic are perhaps the most cohesive guild of them all, mechanically speaking, and it's clear how that's been translated to synergy and power in this set. They usually deal in +1/+1 counters and this Guild Kit is no exception. They are led by the new Zegana, Utopian Speaker, who allows your +1/+1 counters to carry trample with them. Notable cards like the new Frilled Mystic and the ever popular Vorel of the Hull Clade give players a wide range of options for manipulating the battlefield, whether by controlling your opponent or by buffing your own stuff.
We'll start with Orzhov, since they kind of do their own thing. Orzhov is notable the only guild obsessed with death and you can see it in their mechanical design. Cards like Treasury Thrull bring the dead back; cards like Angel of Despair kill things; and the leader Teysa, Orzhov Scion allows you to sacrifice creatures to exile other creatures. She also makes sure the death of your black creatures leads to more white creatures that you can sacrifice. Basically, if you want your graveyard to be a resource, this Orzhov deck is what you're looking for.
Rakdos and Gruul serve as great contrasts to each other, with Rakdos playing powerful cards that require manufactured pain and Gruul just favoring playing giant things that are hard to deal with. Popular removals like Dreadbore and Skewer the Critics allow the Rakdos deck a lot more control than the Gruul deck. Their leader Rakdos, Lord of Riots also works nicely with their new Spectacle mechanic. Gruul doesn't worry about conditions for playing their powerful creatures – they just play powerful things. Their leader Ruric Thar, the Unbowed embodies this by providing a massive body that will severely punish anyone who is trying to do unnatural things like playing non-creatures.
Overall, these decks really provide a good sense of what the Ravnica guilds are about and will likely serve you well if you're looking for some casual preconstructed decks to mess around with.