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Why You Too Should Give Commander a Try

By BrentT (2020-07-13)

For a long time people always used to tell me about Commander. But I never got into it. Today, I'd like to walk you through a few of the reasons why, after so many years of denial, I finally caved and fell in love with the format. Some of these factors may also be apply to you. Let's get to it!

5 Comments

#CMAskTheJudge Episode 92: Where to Put It?

By MartinaT (2020-07-10)

Here's Episode 92 of Cardmarket's AskTheJudge series. Each episode includes a video that poses a question regarding the rules of Magic. Watch the video, comment with your answer, and then check your work below. This week's question is about ownership and about zones.

0 Comments

Return to Tabletop: Summertime Modern

By Rone (2020-07-09)

Modern's metagame has been shifting a lot since last year when Modern Horizons completely warped the format. After the companion fiasco, it's time to test out the tabletop experience adapted to the new normality. Here are some thoughts about recent strategies and about how to play with social distancing.

0 Comments

Interview with Artist Nicola (Leonard) Beeson

By Dr-Exhume (2020-07-07)

Nicola Beeson is responsible for a total of twenty stunning artworks in Magic. Most of them were released in Legends, Ice Age, and Homelands. A fifth of them are lands. Tolaria and Karplusan Forest are beautiful cards, yet outshone by the masterpieces that are Karakas and The Tabernacle at Pendrell Vale.

5 Comments

Magic au Naturel

By SanchoN (2020-07-06)

In the beginning Magic cards were naked and there was no shame in playing them out in the open — free and innocent just like the day they were created. Join Sancho as he reminisces about the paradise lost that was the early days of Magic without sleeves.

2 Comments

#CMAskTheJudge Episode 91: Insightful Reunion

By MartinaT (2020-07-03)

Here's Episode 91 of Cardmarket's AskTheJudge series. Each episode includes a video that poses a question regarding the rules of Magic. Watch the video, comment with your answer, and then check your work below. This week's question is about how card draw works.

0 Comments

Cultivate Your Ramp

By Kumagoro (2020-07-02)

Standard has no shortage of great ways to ramp, and M21 added a few more, mostly by reprinting established classics. One of these has been a staple of Commander since its debut in M11 as a functional clone of Kodama's Reach with a more generic name. Does it change anything in the way current ramp decks operate?

0 Comments

Digging for Donkey Heads at Dusk: A Look Back at Eventide

By SanchoN (2020-07-01)

Some archaeology is rooted in an amateur's obsession with ancient stories of bravery as Heinrich Schliemann's discovery of Troy was. Other archeologists such as Roy Chapman Andrews are more known for tales of derring-do than actual discoveries. Sancho dug into Eventide to learn about a race of kleptomaniac donkeys.

2 Comments

How the M21 Reprints Impact Pioneer

By Kumagoro (2020-06-30)

Pioneer debuted as a nonrotating format inserted between Standard and Modern and featuring all cards stretching back to Return to Ravnica. Each new premier set adds a number of cards that see print for the first time, but also some reprints that predate Pioneer's starting point, sometimes with unexpected results.

0 Comments

Ramp and Let Die: Budget Fastbond in Vintage

By Dr-Exhume (2020-06-29)

Vintage can be fun and relatively cheap? Is that true? Indeed, you can build a pair of Vintage decks for less than many Modern decks and you can even steal some games with them. Let's take a look at two Fastbond shells and revisit a couple of common misconceptions about Magic's oldest format.

0 Comments

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