Changing Tides: U/R Delver in Legacy

- Robert Swiecki
- 2018-10-24
For many years, U/R Delver has been a great choice for aggro players in Legacy. Its damage output via Delver of Secrets and Monastery Swiftspear fueled by Gitaxian Probe allowed for insane starts. But does it work nowadays?
No More Chasing Storms

The banning of Gitaxian Probe and Deathrite Shaman has affected U/R Delver significantly. Digging through the library and activating the Prowess mechanic with Gitaxian Probe was the biggest upside compared to other Delver and aggro decks, other than its relatively inexpensive mana base. Nevertheless, U/R has never been just a budget option, but rather a strong contender in metagames where midrange decks are the premier choice.
A regular pre-ban U/R Delver list looked like this:
Pre-Ban U/R Delver
Maindeck | ||
---|---|---|
16Lands | 13Creatures | 31Other Spells |
1Bloodstained Mire | 2Bedlam Reveler | 4Brainstorm |
2Flooded Strand | 4Delver of Secrets / Insectile Aberration | 4Daze |
2Island | 4Monastery Swiftspear | 1Fireblast |
2Misty Rainforest | 3Stormchaser Mage | 4Force of Will |
2Mountain | 4Lightning Bolt | |
4Scalding Tarn | 2Price of Progress | |
3Volcanic Island | 2Chain Lightning | |
2Forked Bolt | ||
4Gitaxian Probe | ||
4Ponder |
Sideboard | ||
---|---|---|
2Abrade | 2Flusterstorm | 3Pyroblast |
2Sulfur Elemental | 2Sulfuric Vortex | 2Surgical Extraction |
1True-Name Nemesis | 1Vapor Snag | |
Taking out Gitaxian Probes ruins the aggressive core of the deck. Prowess isn't nearly as impressive when you don't have zero mana cantrips. Monastery Swiftspear remains a great card but Stormchaser Mage – a hitter that always seemed a bit clunky – appears even worse now. In addition, Bedlam Reveler loses a bit of its speed and punching power. Staying on 16 lands is also not an option anymore because one cannot hope to hit lands on turn one or two without free draw spells.
Two Directions


In my opinion, there are two possibilities for the deck. Both are fine choices but inherently different. Let us look at the hyper aggressive variant first. This deck pretty much loses to most combo decks and will have a hard time beating them even with a massive arsenal of bullets postboard. Yet, it profits from its sheer speed and makes up for its lack of permission spells and sustainable creatures by pressuring the opponent with one-drops and burn spells during the first few turns of a game:
Hyper-Aggressive U/R Delver
Maindeck | ||
---|---|---|
17Lands | 15Creatures | 28Other Spells |
1Bloodstained Mire | 4Delver of Secrets / Insectile Aberration | 4Brainstorm |
1Flooded Strand | 4Goblin Guide | 4Daze |
2Island | 4Monastery Swiftspear | 1Fireblast |
4Misty Rainforest | 3Soul-Scar Mage | 4Force of Will |
2Mountain | 4Lightning Bolt | |
4Scalding Tarn | 4Chain Lightning | |
3Volcanic Island | 2Forked Bolt | |
4Ponder | ||
1Preordain |
Sideboard | ||
---|---|---|
2Abrade | 3Flusterstorm | 1Grafdigger's Cage |
3Pyroblast | 2Sulfuric Vortex | 2Surgical Extraction |
2Vapor Snag | ||
This list tries to play a one-drop creature on turn one and potentially a second one on turn two and burn its way to victory. Goblin Guide is a great attacker for such as purpose. All in all, this lists creatures act like burn spells. On their own, they have little value and can be seen like pawns which die after they had done their job. Supported by ten Bolts and a Fireblast, this list can easily outpace most midrange decks. Especially without Deathrite Shaman, Sultai and Esper decks tend to be a tad slower nowadays. This approach, however, suffers a bit in the late game where its creature draws are not very impressive.
Another direction is to mimic Canadian Threshold's game plan by running more counter spells, less creatures, and a mana denial package. Let us look at a possible list first:
U/R Tempo Delver
Maindeck | ||
---|---|---|
19Lands | 12Creatures | 29Other Spells |
1Bloodstained Mire | 4Delver of Secrets / Insectile Aberration | 4Brainstorm |
2Island | 2Grim Lavamancer | 4Daze |
1Mountain | 2True-Name Nemesis | 4Force of Will |
4Polluted Delta | 4Young Pyromancer | 4Lightning Bolt |
4Scalding Tarn | 2Spell Pierce | |
3Volcanic Island | 2Spell Snare | |
4Wasteland | 3Stifle | |
2Forked Bolt | ||
4Ponder |
Sideboard | ||
---|---|---|
2Abrade | 1Eidolon of the Great Revel | 2Flusterstorm |
1Price of Progress | 3Pyroblast | 2Sulfur Elemental |
2Sulfuric Vortex | 2Surgical Extraction | |
Basically, this version wants to play the same tempo play as Canadian, but profits from having a better mana base and slightly better creatures; even though that is kind of debatable. I feel like Nimble Mongoose is simply too slow for today's meta and while Tarmogoyf still performs decently, Grim Lavamancer, Young Pyromancer, and True-Name Nemesis provide a strong line-up that should not be underestimated. Spell Snare, in particular, is a nice addition that negates pesky Baleful Strixes, Snapcaster Mages, Hymn to Tourachs, Counterbalances, Infernal Tutors, and many other problematic spells like most of the white and green hatebears.
At a Crossroads

U/R, as a concept, is at a crossroads in Legacy. That does not mean that there is only one correct way though. Both directions have their advantages and disadvantages and both are capable of developing and winning major tournaments. As for now, I feel like the slower mana denial approach might be the way to go since having more game against Reanimator, Storm, and Show and Tell looks to be more important, at the moment, than improving midrange match ups. Let us not forget that Lightning Bolt and friends work wonders against Dimir Shadow when timed correctly, whereas Nemesis takes out Gurmag Angler or Death's Shadow on the ground.
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
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