We all know the flavors of red-green decks in Standard. They've been around for quite some time. Now we get a new flavor to enjoy, namely pack tactics.
Whenever we mount an attack of power 6 or more, we get rewarded with various benefits. Targ Nar, Demon-Fang Gnoll boosts the team, Werewolf Pack Leader draws cards, and Tiger-Tribe Hunter allows us to fling (ideally nonattacking) creatures at blockers foolishly standing in the way. The bonuses aren't big enough that we'd go out of our way to trigger them. The thing is, we don't. We attack with big creatures anyway. After all, there's no way around classics like Bonecrusher Giant // Stomp and Lovestruck Beast // Heart's Desire.
You know what works great with a condition that cares about power? Pump spells. In this deck, I decided to try out three copies of Infuriate, which is by far the most efficient of the ones available in Standard. Then we also finally have an excuse to run a full set of Rimrock Knight // Boulder Rush, much to Edgewall Innkeeper's delight. To sneak even more such effects in I opted for Primal Might, which fills both a pump spell and removal spell slot. All of this will make triggering pack tactics almost automatic. Plus, when it comes to casting The Great Henge, Infuriate is just as good as Dark Ritual.
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