Daily Dynasty Deck Tech: Jin Joins Commander Memnarch


Every workday throughout the preview season for Kamigawa: Neon Dynasty, Insight is taking a quick look at one new deck featuring the latest cards from the upcoming set. Today it's time to update our monoblue artifact Commander deck with a bunch of tools from the future!

jin & mem

Jin-Gitaxias is back with a brand new card! Jin-Gitaxias, Progress Tyrant copies artifacts, instants, and sorceries we cast. This new version of the Praetor got me excited to build a new monoblue artifact-themed Commander deck. However, as this card also counters the first spell cast by our opponents, I decided against using it as commander. This would lead to a lot of unfun moments, with players being so scared of Jin sitting in the command zone that they would probably see me as archenemy from turn zero. I resolved to build a new version of a Memnarch deck instead.

jin-gitaxias, progress tyrant memnarch

In fact here's a general disclaimer: The following is designed for a casual playgroup with fair gameplay in mind. There are ways to make infinite mana, but the list omits the usual powerful blue cards such as Cyclonic Rift, Rhystic Study, Fierce Guardianship, Consecrated Sphinx, eschews tutors (except for Kuldotha Forgemaster) and even Sol Ring. I also purposely avoided the combo of Karn, the Great Creator plus Mycosynth Lattice. Of course the addition of these cards would definitely increase the power level of the deck, and if your playgroup agrees to it, you can definitely swap out Memnarch for Jin. On the other hand, if you want to power down the deck even more, you can switch Memnarch for the new card The Reality Chip, which generates value while sitting inconspicuous on the battlefield or attached to any of your creatures.

the reality chip tezzeret, betrayer of flesh

Neon Dynasty also contains a new card for one of my favorite planeswalkers: Tezzeret, Betrayer of Flesh. Tezzeret's static ability reduces the first activation of any artifact ability we activate each turn by two mana. Indeed, this was the impetus that got me thinking of Memnarch again in the first place. The deck's main goal is to try and ramp with mana rocks as much as possible since our commander costs seven mana to cast. In the meantime, we should try to assemble the pieces to one of our combos, either using the Grand Architect and Pili-Pala combo to generate infinite blue mana or having Basalt Monolith in play with Forsaken Monument to go infinite with colorless mana.

Winning the game is achieved either by stealing our opponents' permanents with Memnarch when we get an infinite amount of blue mana; or by killing one player at a time with Walking Ballista and infinite colorless mana. Alternatively, we can even animate our noncreature artifacts with Rise and Shine to overrun our opponents. We also run Mirrodin Besieged, whose Phyrexian side helps us dig through our deck and possibly becomes another win condition later. Since we are on the topic of Phyrexia, we can even include the thematic Tamiyo's Compleation for flavor reasons, which can be a useful removal spell similar to Imprisoned in the Moon with the potential to lock out someone's commander at instant speed.

Memnarch, Commander

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Cool8t(01.02.2022 10:46)

Nice deck tech

rsci1(01.02.2022 16:01)

Cool8t Thanks :)