One More Thing! A Second Look at Legacy Miracles
I ran the Mentor build in the MTGO Legacy Challenge this week and I feel that is a good opportunity to showcase a slightly different way to build Miracles than we saw last time. I'll go through the list and then my rounds.
|1Arid Mesa||3Monastery Mentor||3Counterbalance|
|4Flooded Strand||3Snapcaster Mage||2Search for Azcanta / Azcanta, the Sunken Ruin|
|3Scalding Tarn||4Force of Will|
|3Volcanic Island||4Swords to Plowshares|
|3Jace, the Mind Sculptor|
|1Council's Judgment||2Disenchant||1Entreat the Angels|
|2Red Elemental Blast||3Surgical Extraction|
So, the difference between this and the Entreat the Angels build I covered last time looks like just changing win conditions. That is halfway true. Having mentor main frees up a few sideboard slots as well as it allows you to play a much more proactive game 1 which can give you some amount of free wins. It's not like one list is better than another. They are two different tools for solving two different problems:
When Czech pile and other black/green midrange decks are popular you want to run entreat as they have a very hard time dealing with it and are low on counter magic.
When Grixis delver and other tempo decks are popular you want to run Mentor as it is easier to resolve and can quickly turn the tide in your favor.
One can say it's about which resource your opponents are attacking. If they are attacking your cards and want to grind you out via card advantage you want Entreat. If they are attacking your mana you want Mentor. Most legacy metagames will be a bit of both so it's about which way the balance tilts. I found I was losing a lot with the entreat list, and I was losing to delver decks and the like. So I changed. This is how it went:
Round 1 (RG Lands)
My opponent started very early to recurring Ghost Quarter me with the hope of running me out of basics. My Force of Will on their Exploration meant that they weren't able to develop their own mana in the meantime and I eventually set up Counterbalance + Jace, the Mind Sculptor to counter their Life from the Loams and Punishing Fires. It was formalities from there.
Game two I drew a lot of non-basics. I managed to land a Counterbalance, but was otherwise stumbling for some time, meanwhile my opponent garnered some advantage from a Tireless Tracker, but eventually Monastery Mentor and Counterbalance quickly turned the corner for me.
Round 2 (Grixis Delver)
I landed a quick Counterbalance, got lucky a few times and dealt with my opponent's board and they scooped while I was at 19 life.
Counterspell and 2 Force of Wills leave for the 3 Flusterstorms. There are a lot of ways to board against Grixis Delver. I'd recommend always having your Flusters in, but Force of Will numbers are debatable and whether you want Pyroblasts depend on your mana base and your bravery.
Game 2, I mulliganed into a 5-card hand and my opponents Wastelands made sure I never really recovered.
I Terminused the first wave and Mentor made sure the second wave never really gets off the ground.
Round 3 (BG Depths)
This matchup is all about hiding your Swords to Plowshares until they make Marit Lage. They have so many discard spells, making Counterbalance and Search for Azcanta very valuable.
Due to MTGO replays being broken I can't tell you much about how this match went apart from the fact that I won 2-1 after sending a lot of Marit Lages to farm duty.
Round 4 (Punishing Dack)
Flusters and Pyroblasts come in, replacing Terminus, a Plains, and a Swords.
Unfortunately, I mulliganed to 5 in both game 2 and 3 and never manage to assemble any kind of reasonable fight. End of game 3, my opponent managed to assemble a whopping four different planeswallkers and I lost
Round 5 (Czech Pile)
This match-up is about who gets their card advantage engine online first. Whoever ekes ahead will usually snowball into a victory. Unfortunately, it's the same story as last round where I mulliganed to 5 in games 1 and 3 and giving them a free Hymn to Tourach immediately is too much.
You want to board out some mix of Swords and Terminus for Flusters and Blasts. Additionally, you'll want to board the Mentors for the Entreats. You'll also want a Disenchant or two as Sylvan Library is somewhat stock.
Round 6 (Grixis Delver)
Game one was a bit of nailbiter where end with 3 Terminus in hand but managed to find a Brainstorm just in time to stabilize and let Mentor take them to church.
Game two is way more one-sided. I handled all their creatures before they could even lay a finger on me and Mentor coasted to victory.
Round 7 (Elves)
When sideboarding, you trade Mentors for the Entreat and Disenchants. Some flusters can be fine in place of a Force. Nothing is set in stone though.
Game 2 is very much the same story. I spent too long setting up before they played glimpse (which I countered) into Natural Order (which I couldn't counter) and I found myself Hoof'd.
A Short Conclusion
4-3 was good enough for 20th and my entry fee back. I'll be playing the Mentor version for the foreseeable future, at least online.
Remember to hit me up on twitter (@thiesenmagic) if you have something you want me to write about.
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