How Magic UX Affects You
Put simply, User Experience (UX for short) refers to, well, what the user experiences while using a product. The term usually comes up when discussing human-computer interaction but can easily encompass nondigital goods or services as well. As such, we can apply its most basic rules to how some Magic cards function.
Netdecking and the IKEA Effect
Recently, the evergreen Magic debate regarding netdecking resurfaced in the Twitterverse with several people speaking their minds on the topic. Is it wrong to copy lists found on the web? Is it wrong not to? Does it matter in the first place, and if it does not, why does the argument come up every so often?
The Best-Designed Cards in Magic History
Magic's recent design history has proven to be … troublesome, with several cards dominating multiple formats and getting banned not too soon after. For a change of scenery, let's look at some of the best designs from the game's past. (Please, do keep in mind that the following is by all means a subjective list.)
The Dunning-Kruger Effect in Magic
Do you know someone whose confidence does not match their ability? Maybe there's a player who is worse at Magic than they think they are? Or better? Or do you yourself feel like a hopeless case sometimes? Congratulations, you've discovered the Dunning-Kruger effect, a fascinating psychological phenomenon …