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You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Riddle of the day ^^:
"I'm not a wall, I can be played as a enchantment or a Instant".
Who am I ?
"Parapet" of course ^^
So now what's interesting with this Vision card ?
1) The card can stay in play because it's a enchantment and it's a little "boost" for the Defense of your creatures on table.
Ok .... So a effect that still "running" for several turns (with chance).
2) This card can be also be played as a instant. So a short spell that goes on the stack....
"A surprise effect" in a certain way.
So whats nice here ?
In fact .... For me... It has THIS double possibilities finally..
You can keep the cards in hand to play it as a instant or you put it on play for a more long time.
The nice thing finally is that you can play it according to the "game situation" or though the "evolution" of the game itself.
Ok there's perhaps other cards that's better than this one but.... The 2 possibilities keep this card a little apart than a "simple" Instant or a simple "enchantment"....