The Answer of Truth is the fourth Extra Booster of the Cardfight!! Vanguard V Series. With it, the Standard format gets to know three different clans: the deities from Genesis, the furry kingdom of Great Nature and the steampunk beings of Gear Chronicle. V Extra Booster 04 includes 68 cards (three VR, six RRR, eight RR, 14 R, and 37 C) plus six Parallel cards (three SVR and three OR). Available for purchase on 18 January 2019, the MSRP of each The Answer of Truth booster is 4,00 €.
Let’s start with the clan from the Dark Zone nation, Gear Chronicle. Once the main clan of the anime, the protagonist, and a powerhouse in the G meta, Gear Chronicle is the only clan fully designed around the Stride mechanic. Back in the day, by discarding one or more cards with the sum of their grades being 3 or greater, the player could choose one G-Unit from the extra deck and [Stride] it. Interdimensional Dragonknight, Lost Legend is the Stride equivalent in the V Series, since by paying the old [Stride] cost, the player gets to search their deck for one grade 4 card and [Ride] it. Also, at the end of that turn, the same grade 4 gets retired and the player rides a grade 3 card from their soul, giving the Gear Chronicle player the full [Stride] feel!
The grade 4 cards in this set are all units with effects triggered while ridden; these effects stack according to the sum of the card’s grades in the player’s bind zone. Interdimensional Dragon, Mystery-flare Dragon can stack four different abilities and it's last includes a full extra turn for the Gear Chronicle player, steam-venting their way to victory.
The Great Nature clan is the greatest institution in all of Planet Cray and since the staff are all wild animals, it’s also known as a Zoo of knowledge. The main mechanic of this clan involves sending the top card of the player to the drop zone, then activating one of two effects depending of the card type dropped. Through this, Great Nature gains power or additional resources and, by accessing the Accel Imaginary Gift, also gains the ability to launch multiple powerful attacks. School Hunter, Leo-pald is a student with a strong sense of justice and an even stronger effect. When he’s placed on (VC), he puts the top card of the player’s deck into the drop zone: If it’s a Normal unit, the Great Nature player gets to look at the top four cards of their deck and call up to two grade 2 or less cards from the four to (RC). If the card is a Trigger unit, Leo-pald gets +15000 [Power] and +1 [Critical] until the end of the turn. Furthermore, if the player has a grade 3 in their soul, Leo-pald's abilities trigger twice! So make room for a whole new field, an incredibly massive attack, or a bit of both.
And finally, we pray. We pray to the Genesis deities for good fortune while drive-checking. One of them is Oracle Queen, Himiko, a unit that can activate triggers before even attacking. Genesis units have always used their soul, with units that [Soul Charge] and others that [Soul Blast] as part of their cost delivering powerful blows. By paying [Soul Blast (5)] and putting a [Critical] or [Draw] trigger from her soul to the bottom of the deck, the Genesis player can activate Himiko's trigger effect once for each grade of the opponent’s Vanguard. With the help of Himiko’s little helpers like Battle Maiden, Mihikarihime, the [Soul Blast] cost is reduced by 3 and the effect can be activated even sooner. So get your adversaries ready for an attack with +3 [Critical] and +45000 [Power] for at least 4 damage in a single turn.
V Extra Booster 04: The Answer of Truth introduces a [Stride]-like mechanic in a non-G Era format for the first time, despite the rumours on excluding Gear Chronicle from the V Series. But even if you’re not a fan of [Stride], you can still grab a couple of boosters and pray for the grace of Genesis or apply to the Great Nature University. Either way, you’re going to have the time of your life.