Kouji Ibuki, Toshiki Kai, and Taishi Miwa, the young adults of the Cardfight!! Vanguard anime series, get an entire Extra Booster for their delight – V Extra Booster 07: The Heroic Evolution. This time, Bushiroad decided to expand the card pool of Kagero and their flame dragons, Nova Grappler and their sumo mecha-wrestlers, and introducing the Messiah family of Link Joker to the V Series. The Heroic Evolution includes 58 cards (three VR, six RRR, nine RR, 15 R, and 33 C) and 15 Parallel cards (three SVR, nine SP, three SCR, three XVR), plus one Token in which four are reprints. The MSRP of each booster pack is 4,00 € and it's available beginning 19 July 2019.
Imaginary Gifts get a spicy update in The Heroic Evolution. Introducing Imaginary Gift II. Instead of the old mandatory effects – Force, Accel, and Protect Imaginary Gift – granted to the player whenever a unit with the respective icon was ridden, the player now gets to choose one of two effects for each Gift! The Force Imaginary Gift allows the player to choose a circle and give the unit placed there, during their turn, +10000 [Power] or +1 Critical. The Accel Imaginary Gift either gives the player an extra Rear-Guard circle with +10000 [Power] or only +5000 [Power], but with an extra draw. The Protect Imaginary Gift gives the player a Sentinel card or allows the player to choose a Rear-Guard circle, granting +5000 [Power] and +10000 [Shield] to the unit placed there. Once a type of Imaginary Gift is chosen, the player must stick to that effect for the rest of the game. The variety of options are going to mess deckbuilding in a fun, competitive way and we might even see entire new strategies.
Dragonic Overlord the End is one of the most iconic cards in the game, defining entire metagames in his time, and spiking up in price every time a drop of new support is announced. In the V Series, The End gets a fully updated effect with the same self-[Stand] mechanic: At the end of the battle when it attacked, the player chooses one of two effects to activate, but cannot choose the other in the same turn. If the player’s hand has four or less cards, by paying [Counter Blast (1)] and [Soul Blast (1)], The End gets [Stand] and -1 drive until the end of turn. Or if their soul has a card with "Overlord" in its card name, by discarding three cards, The End gets [Stand], +10000 [Power], and -1 drive until the end of turn. All roads lead to self-[Stand]!
The savior that consumed the void that Link Joker was has returned. Harmonics Messiah gives a whole new meaning to the locked card: Instead of a prison to the opposing units, Messiah unlocks the opponent’s and their own units to trigger his effects. At the end of the battle that Messiah attacked, if his soul has a grade 3 or higher card, by paying [Counter Blast (1)] and discarding one card, the player gets to choose any number of any fighter’s units and unlocks them. For each card unlocked, the player draws the same number of cards and gives two Rear-Guards in the front row +15000 [Power] until end of turn. Also, each time Harmonics Messiah attacks, the player searches the deck for up to one card and places it on a Rear-Guard circle as a locked card, granting resources to trigger his other ability.
The Nova-Grappler clan, instead of a unit revival, gets a brand-new boss card. Spinning Valiant is a human hero with a mission: to make his clan tier 1 again. Valiant has a restricting ability, prohibiting all units to attack Rear-Guards, yielding some protection to a heavy Rear-Guard clan like Nova Grappler. His finishing touch activates when he attacks and by paying [Counter Blast (4)], when the opponent calls cards from his hand, he or she must call three or more at the same time, making every attack a threat.
With a roster like this, V Extra Booster 07: The Heroic Evolution has everything to shake up the meta, granting new options for Kagero, new mechanics to Link Joker, and reinforcing old strategies in Nova Grappler.