Name: Flames of Destruction
Number of Cards: 100
Release Date: May 4, 2018
Languages: English, French, German, Italian, Spanish, Portuguese

Set Information

Yu-Gi-Oh! Brings the Fire in Their Latest Expansion – Flames of Destruction

The latest Yu-Gi-Oh! expansion hit shelves on 4 May 2018, releasing a host of new VRAINS cards into the Yu-Gi-Oh! metagame. The expansion marks the fourth expansion in the Yu-Gi-Oh! VRAINS era and, as such, contains cards from all your favorite VRAINS characters, including Yusaku Fujiki, Aoi Zaizen, Go Onizuka, Varis, Emma Bessho, and Akira Zaizen. The Altergeist, Batteryman, Darklord, Gouki, Trickstar, Wind-Up, and World Legacy archetypes are just some of the archetypes getting support in this expansion, with the Elemental Lord archetype getting its first support cards.

The expansion's booster packs have an MSRP of $ 3.99 (est. 3,23 €), but these are surface details. While every set has new archetypes to explore, very few sets come with their own Ghost Girl. Plus, Flames of Destruction has some of the best traps released in the Yu-Gi-Oh! Trading Card Game.

New Spells, New Traps, and an Awesome Ghost

Flames of Destruction brings some absolutely amazing support cards – none more so than the latest addition to the Ghost Girl repertoire. The English name is unknown at the time of writing, but the OCG card is called Yashiki Warashi. As with other Ghost Girls, Yashiki is a three-star Tuner who acts as a hand trap: Yashiki negates anything that has to do with the graveyard. She negates the activation of any effect that summons from the graveyard, banishes from the graveyard, or adds to the hand, deck, or extra deck from the graveyard. This seems incredibly powerful and significantly less limiting than most of the other Ghost Girls. If the meta becomes less pendulum-heavy, expect this card in main decks.

Ghost Girls aren't the only hand traps we're getting, with Infinite Transience and Red Reboot providing potent hand traps. Infinite Transience can negate the activation of opposing monster abilities and can be activated from your hand provided that your board is clear. Red Reboot is a counter trap which negates the activation of a trap card. Additionally, it can be activated from your hand if you pay half your life points. Furthermore, once Red Reboot has been played, your opponents can't activate traps for the rest of the turn. This card, in particular, can set up OTKs with very little counter play. This set has a lot of powerful support cards that have the potential to see play. The aforementioned cards are certainly not the only cards worth keeping an eye on, but they look the most interesting and have the widest application across many different decks.

An Elemental Lord for Every Occasion

Elemental Lords are the new archetype that Konami has been pushing with this set. You can understand why with cards like Elementsaber Molehu allowing you to Book of Moon your opponents monsters while keeping your graveyard full in preparation for the Elemental Lord cards. There is an Elementsaber card for each Elemental Lord, along with numerous spell/trap cards meant purely to support the lords. Free high-power special summons have always had the potential to be powerful, so we'll have to see if these new support cards give the lords the control and support elements they need to compete with the big decks of the current meta.