It's not uncommon for the first booster of each anime series timeframe to have "Duelist" in its name, and Rise of the Duelist is no exception. The catch this time around is that the set no longer imports cards from the anime, seeing as Yu-Gi-Oh! Sevens focuses on a completely different card game. Still, this 100-card booster set packs quite the punch, as it introduces a couple of new decks, plenty of tools that fit right into older decks, and new staples that will surely look great in your binder or in your local tournament scene. Here's a look at what you'll be able to get your hands on when this TCG set releases on 6 August 2020!
One look at the Rise of the Duelist cover art will take you right back to the Duelist Kingdom, where Yugi used a clever combination of Gaia the Dragon Champion and Artillery Catapult Turtle. You've already caught a glimpse of Curse of Dragon, the Cursed Dragon in Legendary Duelists: Season 1.
You've also already met Infernoble Knight – Renaud and Infernoble Knight – Roland in Toon Chaos, and in Rise of the Duelist, he's bringing reinforcements. Emperor Charlemagne and his loyal sword bearers will descend upon the dueling battlefield and innovate the classic Noble Knight theme. You can choose to mix the old and new Noble Knights together or go for a pure Infernoble Knight deck.
Dragma cards don't look out of place thematically in a set full of bulky knights, but their playstyle is an intricate one that has many fans over in the OCG region. Similar to Shaddolls, they punish the opponent for summoning monsters from the extra deck. Their key searching spell allows you to pump cards directly from your extra deck into your graveyard, so you might even use that in your Nekroz or Gishki deck, sending Herald of the Arc Light to grab almost any card from your deck!
Melffy Rabby showed up in Legendary Duelists: Season 1 as a sneak peek of what's to come, announcing that he was looking for friends in their flavor text. The Melffy archetype seems to be a more finetuned version of the Baby Raccoon strategy, so if you enjoyed that, you might want to dust off your old copies of Number 64: Ronin Raccoon Sandayu and Obedience Schooled.
Less than a year ago, Dark Ruler Mo More shocked the world with its effect to immoblize monsters for a turn, but Just One Forbidden Drop also slashes the ATK of your opponent's threats in half. The card comes with a steep discard cost, so you'll need to be careful and smart about when and how to activate this card! Seeing as this card ties in with the "Forbidden" archetype, you could even search it out with Condemned Witch.
Three Tactical Talents punishes the opponent for activating monster effects during YOUR Main Phase, and that's a good thing. How dare they play during your turn? Three Tactical Talents might not negate the effect of your opponent's interaction, but it does reward you with the choice between three actually "Forbidden" cards: Pot of Greed, Change of Heart, or Confiscation. This card will definitely turn the metagame upside down as duelists will need to reconsider their use of hand Traps.
Obviously, Rise of the Duelist has way more to offer, including support for almost a dozen of old decks, so make sure to get more than one booster pack!