Card Spotlight: Destiny HERO - Destroyer Phoenix Enforcer


With the release of Burst of Destiny, HEROs finally return to the spotlight in a powerful way. A new card bursts onto the scene as the latest support and introduces a new optional package for any deck in the Advanced Format. This HERO may even rival one of the most infamous cards in recent history.

Destiny HERO - Destroyer Phoenix Enforcer

Destiny Draw

Destiny HERO - Destroyer Phoenix Enforcer stands tall on its own, with an effect to destroy two cards and the ability to summon itself from the graveyard the turn after its destruction. However, through the use of Fusion Destiny, specific materials can be quickly set up in the graveyard to offer their services during your next turn. These older cards help to regain advantage that may have been lost by utilizing them to summon Enforcer.

Destiny HERO - celestial Destiny HERO - dasher

Destiny HERO - Celestial can banish itself and the other material from the graveyard to draw two when you have no cards in hand. Destiny HERO - Dasher allows you to summon a monster for free if you drew it during your draw phase. While both of these effects seem valuable when their conditions are met, it means you would have to wait until turn three to take advantage of them. In such a fast-moving format, these effects may not have a chance to be used in the majority of games.

This Town Ain't Big Enough

As a fusion boss monster that one can easily cheat out of the extra deck, Enforcer fills a similar niche to Red-Eyes Dark Dragoon. While both cards offer different things to the player, there is a case to be made for one being better than the other in the current format.

Destiny HERO - Destroyer Phoenix Enforcer red-eyes dark dragoon

Dragoon is one of the most played cards in a variety of decks for good reason. It provides an omni-negate and burns for a lot of damage before punching with a big, protected body. However, the card relies on using Predaplant Verte Anaconda to ditch the fusion spell in order to use its effect, which becomes a choke point if negated. On top of this, you are not allowed to activate the Red-Eyes Fusion at the end of a combo if you drew it. This means, if you want to set up a Dragoon, you would have to play the card the proper way, as your only summon for the turn.

Besides, having to run two normal monsters that are bricks in the hand—in the form of Dark Magician and Red-Eyes Black Dragon—can interfere with drawing into the main engine pieces of whatever deck it is you're playing. Even with this in mind, Dragoon has a higher ceiling than Enforcer through its applications and sheer power. People play the package regardless of its downsides.

Destiny HERO - Destroyer Phoenix Enforcer, on the other hand, can take advantage of a fusion spell at the end of a combo because of its effect only locking on resolution. Fusion Destiny is a card you actually can play properly without drawbacks if played last, meaning there is no need to use Verte. Although the link two still sees play alongside Enforcer in case you don't draw into the fusion spell.

When it comes to the materials, two effect monsters are sent instead that have draw effects in the graveyard to extend further. On the flip side, the package as a whole consists of five main deck cards, while Dragoon only requires three. If you have the space to commit to Enforcer, then it could prove to be a better option for a blowout boss monster, depending on your needs.

Return to Sender

Though the Enforcer package can find its way into any deck, it synergizes particularly well with the new Swordsoul deck. Incredible Ecclesia, the Virtuous is a card here that can combo with Enforcer in the graveyard. With the ability to add itself to your hand if a fusion monster is sent to the graveyard that turn, you can keep using Ecclesia to bring out Swordsoul monsters. As long as your Enforcer is able to return to the field the turn after it sends itself to the graveyard, these cards can remain in a destructive resource-gathering loop.

Incredible Ecclesia, the Virtuous virtual world kyubi - shenshen

These strategies rely on the graveyard to recur resources, however, which can be risky when dealing with certain cards or hand traps that affect the graveyard. An example of some hand traps that could return to the game in order to counter Enforcer include Ghost Belle & Haunted Mansion and D.D. Crow. While these may not stop the Swordsoul deck as a whole, they can prove detrimental in stopping Enforcer from returning to the field.

Virtual World can set up a Virtual World Kyubi - Shenshen to banish any card sent from the field to the graveyard to interrupt Enforcer. The deck can also chain Virtual World Gate - Chuche when Enforcer attempts to destroy a card to banish it, ensuring this phoenix doesn't rise from the ashes.

Overall, Destiny HERO - Destroyer Phoenix Enforcer is a solid contender for meta decks going forward and can compete with the likes of Red-Eyes Dark Dragoon. While the package has its flaws, there is no denying the potential of this card in the context of, for example, Swordsoul. How do you feel Enforcer competes with the top decks of the Advanced Format? Leave a comment below and join the discussion around this powerful new card!

Opinions expressed in this article are those of the author and not necessarily Cardmarket.


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Clovercards(09.11.2021 06:19)

I play DPE in my Sky-Striker Deck. After activation i can still play with striker spells, because they're no monsters in the main zones. Its not bad at all and the drawing of 2 cards with celestial some turns later can change the game.

DoubletimeDieter(12.11.2021 15:22)

Clovercards I also play it in my SS List, its pretty good. As a Side-Deck tech I can recommend Artifact Lancia, to investigate in your Opponents Turn and also to protect your DPE from being banished.