Deck Spotlight: Floowandereeze

TheLastPharaoh

Is it a Monarch deck? Is it a True Draco deck? No, it is Floowandereeze! A couple of little birdies, two bigger ones, and a dream of board control through a magnificent map. The deck's playstyle is somewhat different than what we are used to, and we are here to talk about it and explain how to play it.


Floowandereeze & Empen

The deck's style of play is reminiscent of Monarchs but not quite. The deck relies of consecutive normal summons to end on big on-theme birds or other winged beasts that can stand up to opponents and even stop them from making plays. The cool part is that the deck can do its shenanigans during either player's turn. Think of Prank-kids in a way but just with normal summons like Yusenjus.

Meet the Birds

There are four small monsters. What they all have in common is that they're banished when they leave the field, and when you use their effects, you cannot special summon monsters during the current turn. Their effects are a hard once per turn, and they all share the final effect where they can return to hand from the banished zone if you normal summon a winged beast.


Floowandereeze & Robina Floowandereeze & Eglen

The most important two are Floowandereeze & Robina and Floowandereeze & Eglen. Robina is your starter that searches for level four and lower winged beasts on summon before granting you an additional normal summon. Eglen searches for your level seven or higher winged beasts. You typically want to search Eglen with Robina and make it your second normal summon to grab your high-level winged beast, which is typically your last normal summon.

Then we have Floowandereeze & Stri which is a D.D. Crow on summon that can banish a card from either player's graveyard. You can either use it to get rid o a potential threat in your opponent's graveyard, or to banish your own Floowandereeze monster if it somehow ends up in the graveyard, or even better, your on-theme spells and traps. Why would it be good to banish the spells and traps? Because Floowandereeze & Toccan exists. On summon, Toccan can target a banished Floowandereeze card and add it to hand. So basically, the entire deck is recyclable as long as you manage to banish the cards.


Floowerandeeze & stri Floowerandeeze & toccan

As for the big birds, there are two. The weaker of the two is the 2,900 attack Floowandereeze & Snowl. It gives you three normal summons instead of one. This effect can be relevant if the opponent stops your chain of normal summons, giving you the chance to continue playing if you have one of the small ones in hand. Its second effect gives all your monsters the ability to inflict piercing damage when attacking a monster in defense position. Its best effect, however, is that, once during the opponent's turn, you can banish one card from your hand to flip all the opponent's special summoned monsters to face-down defense position.

Floowandereeze & Empen is your real on-theme boss monster. On summon, it searches an on-theme spell or trap card before granting you an extra normal summon. As long as this card was tribute summoned and stays on the field, the opposing player cannot activate effects of special summoned monster as long as they are in defense mode. Couple this with some crazy—and that will cause you to brick most likely—tech like Final Attack Orders and you will have completely gotten rid of any possible effect activation of special summoned monsters. Empen's last effect allows you to banish one card from hand to halve the attack and defense of the monster it currently battles.


Floowandereeze & Empen raiza the mega monarch

Mighty or Not, They Need Help

Floowandereeze and the Magnificent Map is the theme's field spell that you have to play three copies of. It has two effects. The first one allows you to reveal a level one Floowandereeze monster from hand to banish a different one from deck before normal summoning the one you revealed. In most cases you will add the banished monster back to hand and probably end up normal summoning it again. It is a strange way to search, but it plays around Ash Blossom & Joyous Spring. The second effect lets you normal summon in response to a normal summon conducted by the opponent. This helps you play during the opponent's turn and interrupt their plays.


Floowandereeze and the Magnificent Map Floowandereeze and the unexplored winds

The other spell card—generally a one-of—is Floowandereeze and the Unexplored Winds, a card that helps you get rid of your opponent's problematic cards. When conducting a tribute summon that requires two tributes, one of the tributes becomes any card your opponent controls. So you get non-destruction removal that also lets you reduce the cost of tribute summoning at the same time! The second effect is hand fixing. By returning up to two winged beast monsters back to the bottom of the deck, you can draw the same amount of cards as the ones returned.

The remaining two cards are the trap cards. Floowandereeze and the Scary Sea is a counter trap card. As long as you control a tribute summoned monster and no special summoned monster, you can return a monster that has just been special summoned by the opponent. The opponent then is not allowed to special summon for the rest of the turn, but gains three normal summons instead. Personally, I do not like this card because it gives your opponent an unnecessary boost by allowing them to place up to three monsters on the field.


Floowandereeze and the scary sea Floowandereeze and the Dreaming Town

The theme's final entry is Floowandereeze and the Dreaming Town. It is a normal trap card with two effects. The first effect lets you normal summon immediately after activating it, giving you another option to normal summon during your opponent's turn. The second effect is a Book of Moon for all monsters your opponent controls as soon as you tribute summon a level seven of higher monster.

The last two cards I will mention here are Barrier Statue of the Stormwinds and Raiza the Mega Monarch. The former can stop your opponent from special summoning and can even end up being normal summoned on the opponent's turn since it is a winged beast. Raiza is an interruption that can be summoned on the opponent's turn too.


There's good reason why we have maxed out on Book of Moon. While we can use the card to get rid of problematic monsters, it also helps your monsters dodge cards like Effect Veiler and Infinite Impermanence so that the little birds can give you the crucially needed additional normal summons. Dimension Shifter, on the other hand, is the perfect hand trap to pair with this deck as you do not mind—you actually prefer—having your cards banished.


Book of Moon dimension shifter

Overall, it is a deck that features a slightly different style and shies away from complicated plays. Rather, it's a straightforward strategy that simply keeps gaining resources with the birds' ability to return themselves and any other on-theme card to hand. What's your opinion of the deck? Do you think it will be a strong meta competitor or will it fail to make an impact? Let us know your thoughts in the comment section below!


Opinions expressed in this article are those of the author and not necessarily Cardmarket.



8 Comments

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cavill-gg(11.11.2021 14:30)

Hi! When describing the effect of Empen, you state it negates effects of SS monsters in DEFENSE position! Otherwise, teching Final Attack Orders looks hilarious enough to actually try it. Great overview!

TheLastPharaoh
Pharaoh7(11.11.2021 16:57)

Hi cavill-gg

You are right, i meant to say that they will only activate under Empen if they are in defense mode.

misterfirstblood(11.11.2021 12:52)

You should play extra deck monsters that atleast have a use if they are send there like toadally or the fossil warrior instead of cyber dragons. Theres more than enough good targets for

Michak637(11.11.2021 10:35)

Nice article, thank you :)

Closed-Cardmarket-Account-991230433(11.11.2021 07:23)

Floowandereez nuts

Kekster(11.11.2021 05:02)

Omega is limited but apart from this, nice article and those birdies are for sure looking interesting.

rexusito(11.11.2021 01:14)

Why the cyber dragon fusions??

Alphabs(11.11.2021 04:22)

For pot of Extravagance but you can play what you want

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