Endless Knights: Various Ways to Play PK


Phantom Knights decks come in a variety of shapes and forms. The way to play Phantom Knights is totally up to the duelist who is piloting the deck. This article describes the different takes on the strategy and what implications each version has for gameplay as well as deck design.

The Phantom Knights of Torn Scales

Each version of the Phantom Knights has its pros and cons. Which one you want to pick will come down the opposition you expect to face as much as your playstyle. Before we get to the different versions, I want to mention that every single one of them utilizes the Burning Abyss engine in the main deck, including Cherubini, Ebon Angel of the Burning Abyss, Cir, Malebranche of the Burning Abyss, Graff, Malebranche of the Burning Abyss, and/or Libic, Malebranche of the Burning Abyss.

1. Pure

The Phantom Knights of Torn Scales

This is my favorite version of the deck. This deck utilizes the phantom knights cards to their full potential by ending on a board of Dark Requiem Xyz Dragon via Phantom Knights' Rank-Up-Magic Force. The Dragon is a powerhouse of a card, its monster effect negation insanely powerful. In a format that is ruled by monster effects, nine times out of ten, you will win the game with a card like this on your board. The weakness of this deck is spell cards, Dark Ruler No More, Raigeki, or Dark Hole can flat out end your board. However, not all is lost since you will still have a card like Phantom Knights' Fog Blade set, which can still interrupt your opponent's plays to get you another turn.

2. Dragun

Red-Eyes Dark Dragoon

If we are talking about playing it safe, this is the deck for you. Some duelist refer to the pure version as a "win more" strategy. With the dragun package you can still end on Apollousa, Bow of the Goddess, Red-Eyes Dark Dragoon, and a Phantom Knights' Fog Blade, giving you one omni-negate and four potential monster negates—three from Apollousa and one from the Blade. The upside of this deck is that it utilizes what is arguably the strongest card ever printed in Yu-Gi-Oh!, Red-Eyes Dark Dragoon. However, if you run the dragun package, you also have to include Dark Magician, Red-Eyes Black Dragon, and Red-Eyes Fusion. All three are cards that are considered "bricks" if you open them. More duelists are piloting this version of the deck.

3. Destiny

Destiny HERO - Destroyer Phoenix Enforcer

With the release of Burst of Destiny came another powerhouse of a card in Destiny HERO - Destroyer Phoenix Enforcer. The versatility of this card is incredible. The difference between the destiny hero package and the dragun package is that you essentially have no bricks. You get another interruption on your opponent's turn while playing cards like Destiny HERO - Celestial, Destiny HERO - Dasher, and Fusion Destiny. In a strategy like Phantom Knights, whose strongest point is consistency, the destiny hero package doesn't just add to that; it also adds another recurring interruption your opponent has to deal with.

4. Destiny 2.0

Destiny Hero - Dystopia

At my locals in Albania, one of the duelists I was playing against, Gjyzel Gjyzel, put a rather interesting spin on the destiny hero package. Instead of going for Destiny HERO - Destroyer Phoenix Enforcer, he used the effect of Predaplant Verte Anaconda to send Fusion Destiny, with Destiny HERO - Celestial and Destiny HERO - Dynatag as materials, to summon Destiny HERO - Dystopia. This might be considered a budget version of the package. You can use either Celestial for its draw two effect or Destiny HERO - Denier as an extender. The only mandatory destiny hero that needs to be included is Dynatag in order to use its effect to make Dystopia live during your opponent's turn. As a fellow duelist, I really enjoy rogue spins on popular strategies, and this type of package might be an excellent alternative to players who cannot afford a card like Destroyer Phoenix Enforcer but still want their deck to be versatile.

+Artifacts …?

artifact dagda artifact scythe

On top of the versions listed above, some players have been experimenting with the artifact engine, using cards like Artifact Dagda and Artifact Scythe. However, I would not consider this a separate version of the deck as much as incorporating a small engine. After all, the playstyle does not change that much with the inclusion of this engine.


I have mentioned in my other articles that Phantom Knights is one of my favorite decks this format. With the reprint of The Phantom Knights of Torn Scales in the 2021 Tin of Ancient Battles, the strategy is not only fun to play but should also be affordable for most people. The versions mentioned in this article are the best options to play, and depending on your budget, you can definitely still compete with Phantom Knights in major events.

Opinions expressed in this article are those of the author and not necessarily Cardmarket.


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Skystriker(01.01.2022 20:24)

DPE is played with artifact package, because you can pop scythe and pretty much end turn. There is no reason to split it. Every good PK player that could afford DPE switched from dragoon to DPE, because you can hard draw destiny fusion and its still good while REF is just straight up brick that you cant even activate at end of combo.

dario107(08.01.2022 23:35)

I absolutely agree with you, as a package the dpe is way better, but depending on the playstyle there are players who still prefer dragoon over dpe. Ultimately it all comes down to playstyle

Skystriker(09.01.2022 00:34)

Its not playstyle. Its meta call. One format dragoon will be good, while in others DPE is far superior. In current format with scythe combo DPE is superior to dragoon. Dragoon is more budget option, because DPE package costs like 150 euro for english.

Januario(16.12.2021 13:14)

You forget to mention Extra Deck cards like Raider's Knight and Arc Rebellion Xyz Dragon. Also Raidraptor's Ultimate Falcon with Waking the Dragon is one way to upgrade your PK deck.

dario107(20.12.2021 12:32)(Edited: 20.12.2021 12:33)

Actually, raiders knight/arc rebellion package is not a version so to speak, it is more of an otk facilitator, but I have seen more players opt of Accesscode Talker instead. Waking the dragon is a nice side deck card in my opinion, it is too slow and too conditional to be considered for the main deck.