For anyone who may know how I typically feel about errata, it seems strange that I might be suggesting, let alone advocating, that Konami should alter some 40 or more cards. In general I am strongly opposed to any card being changed, even if it clears space on the Forbidden & Limited List. However, my distaste for these alterations typically arise from forbidden cards being changed so drastically that they no longer do what they were originally known for. We have seen several cards being downgraded to a shadow of their former selves. From forbidden straight to unplayable.
Those that have suffered the worst are Crush Card Virus, Destiny HERO - Disk Commander, Exchange of the Spirit, Makyura the Destructor, Dark Magician of Chaos, Brain Control, Sinister Serpent, and Chaos Emperor Dragon - Envoy of the End. The updated text for these cards has essentially deleted them from the game entirely. It seems such a shame that some of the game's most iconic cards of all time can be cast aside so recklessly. Every text update given to this group should have been remade as a new card, instead of destroying their legacy.
There is, however, another group of cards whose updates have been managed more tastefully. Several have been successfully reintroduced to the pool of playable cards through careful adjustments. Temple of the Kings, Sangan, Witch of the Black Forest, Rescue Cat, Grandsoil the Elemental Lord, and most recently Dewloren, Tiger King of the Ice Barrier have all been reborn from forbidden with small changes and, most importantly, they remain viable cards.
One change that all of these cards share is known as "Hard Once Per Turn" or "HOPT."
For anyone who may be unfamiliar with the term, it is a clause we see regularly on newer cards, but was rarely included on older ones. There are a few subtly different wordings that the clause can take, but generally it reads something like this: "You can only activate each effect of *this card's name* once per turn." Each player can only ever use that effect once each turn regardless of how many times they can draw/summon/play the card in question.
I think that HOPT errata are the most reliable way to return cards to unlimited status without harming their identity. Many entries on the Forbidden & Limited List are there by necessity because they can be abused in combo decks that activate their effects multiple times per turn. This small change removes that problematic use case with minimal impact on players who wanted to enlist those cards for a more fair application.
I've put together a list of cards that I believe would be fine to be unlimited with Hard Once Per Turn updates, and no other changes. This would also have the neat side effect of completely removing the now unnecessary semi-limited section of the Forbidden & Limited List.
Phoenixian Cluster Amaryllis
Supreme King Dragon Starving Venom
Wind-Up Carrier Zenmaity
Butterfly Dagger - Elma
Card of Safe Return
Genex Ally Birdman
Gem-Knight Master Diamond
Cyber Angel Benten
Trishula, Dragon of the Ice Barrier
Beatrice, Lady of the Eternal
Gateway of the Six
Into the Void
Symbol of Heritage
Trickstar Light Stage
Destiny HERO - Malicious
First there are cards that figured as a fundamental component in first turn kills: Mind Master, Phoenixian Cluster Amaryllis, Samsara Lotus, Substitoad, Supreme King Dragon Starving Venom, Butterfly Dagger - Elma, Mass Driver, Genex Ally Birdman, and Gem-Knight Master Diamond (although Lady Lapis Lazuli would actually be the better candidate for the HOPT update).
Second are those cards where a single copy can simply generate way too much value when used multiple times in a turn (some of these have been in FTKs too): Fishborg Blaster, Grinder Golem, Level Eater, Lunalight Tiger, Magical Scientist, Card of Safe Return, Premature Burial, Cyber Angel Benten, Gateway of the Six, Symbol of Heritage.
The third major group are cards that are completely fine the first time, but become a problem when multiple copies get used in the same turn. Wind-Up Carrier Zenmaity, Chicken Game, the Danger monsters, Beatrice, Daigusto Emeral, PSY-Framelord Omega, Night Assailant, SPYRAL Quik-Fix, Trishula, Infernity Launcher, Into the Void, SPYRAL Resort, Trickstar Light Stage, Upstart Goblin, and Destiny HERO - Malicious.
Last is Royal Oppression, which doesn't fit into any of the above groups. It becomes a fundamentally different card with a HOPT effect. Once a floodgate, it would become an interesting double-edged interaction.
T.G. Hyper Librarian and Infernity Archfiend could also have been included on my list. They could definitely both go to three with HOPT errata, but they're actually better off staying at one without that change.
There are a few other cards that I considered but that probably remain too powerful even with a HOPT limitation. Dandylion, Elder Entity Norden, and Zoodiac Ratpier would certainly be much more manageable if they couldn't be reused, but arguably even the first activation is too strong.
I think that the spirit of the cards would be maintained if once per turn limitation was the only way in which they were updated. Would you be happy to see all of these cards back at three with this change or are there any that should never come back? Let us know in the comments!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.