Luxury Championship Series tournaments continue to attract hundreds of participants and offer an alternative to engage in competitive Yu-Gi-Oh! during the pandemic. LCS XII on April 10–11 had a total of 252 participants, with eight rounds of Swiss and one big surprise: Prank-Kids. Sebastian Zimmermann, one of the contenders for the late 2020 World Championship race (R.I.P.) and hardly out of adolescence himself, will talk us through his Prank-Kids deck. Let's quickly take a look at his list before jumping into the interview.
|Prank-Kids by Sebastian Zimmermann|
|Main Deck||Extra Deck||Side Deck|
Tayfun: In a format that had already seemed solved with Dragon Link as the best deck, what was your thought process behind your deck choice?
Sebastian: To be honest, I took a long break before this tournament and only spontaneously decided to enter when my friends approached me with their spicy new Prank-Kids deck. They told me it was similar to Salamangreat, one of my favorite decks of all time. I'm sure they had better reasons for this choice as they put roughly a hundred hours of testing into it and gave me an Excel sheet with their list, combo tutorials, side decking templates, and everything else you could possibly ask for. Since the release of Prank-Kids Meow-Meow-Mu Prank-Kids can basically combo into a double spell speed two Raigeki with just one card and gain tons of card advantage off a small engine.
Tayfun: Must be nice to have such a circle of players to prepare with. Can you give us a quick rundown of your matchups? Anything that stood out?
Sebastian: I played against three Shaddoll Invoked Dogmatika decks, which this deck was designed to beat, and a lot of trap-heavy decks like Eldlich Dogmatika, Pure Zoodiac, and Burning Abyss. I also played two Prank-Kids mirror matches and against Shaddoll Dinosaurs. Surprisingly I managed to dodge all Dragon Link players even though my friends specifically built this deck to beat that deck.
Tayfun: Let's dig deeper into your list. It seems very odd that you're only running two copies of Prank-Kids Place and no Terraforming at all.
Sebastian: Prank-Kids Place is the archetype's best main-deck card in a vacuum, but we wanted to play around Droll & Lock Bird. You only need to see one Prank-Kids monster to start your combo; all additional Prank-Kids monsters come with diminishing returns. That's the biggest difference to the initial versions of this deck, which always depended on drawing two Prank-Kids cards and Polymerization or similar. With a 90% probability of drawing at least one of our fourteen Prank-Kids monsters, we felt very confident in cutting cards that potentially lose to Droll & Lock Bird. Pot of Desires is an exception because it can turn into Prank-Kids as well as non-Prank-Kids cards and maybe even bait out an Ash Blossom & Joyous Spring.
Tayfun: Speaking of which, those are exactly the two different hand traps you included in your decklist. What else can you tell us about your team's tech picks?
Sebastian: There Can Be Only One probably stands out the most. We used it as a tool to secure wins against Dinosaurs, Dragon Link, and Shaddoll Invoked Dogmatika decks. Compared to other trap cards it's also great going second. All Prank-Kids monsters have different types and you can always find niche combo paths if they collide with the types of your extra deck monsters. Cosmic Cyclone and Twin Twisters are great counters against Shaddoll Schism and Prank-Kids Pandemonium as they can be activated in the standby phase. That's why they're probably better than spell speed one removal like Lightning Storm.
Alpha, the Master of Beasts was the best side deck card in my opinion as it covers all kinds of decks and simply helps you break boards. My personal favorite of the weekend was Forbidden Droplet. I don't think I would have been able to play around El Shaddoll Winda as often as I did without it. I'll probably pick up a set for the upcoming Extravaganza tournaments.
Tayfun: Thank you for all this insight! Is there anything you want to add?
Sebastian: Going forward I would probably replace One for One with another Prank-Kids card. That card can be great, but it's also very risky. Prank-Kids is a lot of fun and rewarding to play. My advice for the readers is that they should probably take more time to learn the intricacies than I did. Luckily my friends gave me feedback in between each round. I also want to give shoutouts to my team Baba Card Gaming, our sponsor Olli-Baba, and of course the think tank behind this deck list: Eteeyen Ita, White Devil, and Bonifacio.
Opinions expressed in this article are those of the author and not necessarily Cardmarket.