Rulings to Know: Virtual World
Whenever a format changes or a new deck enters the metagame, situations arise in which some card interactions are not entirely clear to many players. The aim of this new series of articles is to explain why a given interaction works the way it does and to provide you with the correct ruling.
The Best Hand Traps of the Current Format
Hand traps have played an important role in the game since they entered it, or at least since D.D. Crow. And in every format, some hand traps end up being better than others. This article will examine the most relevant exemplars from the current format. Let us see what it is that makes them good!
The Current State of Competitive Yu-Gi-Oh!
Over the past couple of months a number of Yu-Gi-Oh! Extravaganzas and Yu-Gi-Oh! Day tournaments took place. They act as the replacement for the Regionals and YCS events that we're missing during this crisis. Remote Dueling might not be the same as what we're used to, but it is all we have. And it isn't half bad.
Deck Spotlight: Numeron Gren Maju
Barely anyone talks about Gren Maju. By itself, it's a respectable strategy that players fear because it is so unexpected and can steal games in one turn. But what do you get when you add a bit of sauce in the form of the Numeron engine to the deck? A very frustrated opponent probably.
Useful Generic Cards from Blazing Vortex
Blazing Vortex is finally here. It introduces the metagame to some powerful generic cards that fit different decks and strategies. Some of them are TCG exclusives, making it difficult to assess their impact as the OCG never experienced them. Let's take a look at some of the more promising candidates …