Beck it up

Aether Revolt release day is still 50 days away, but we surprisingly received a few early spoilers.

Aether Revolt release day is still 50 days away, but we surprisingly received a few early spoilers when the Aether Revolt Game Day playmat and Game Day Promo cards were revealed.

Trophy Mage looks nice but the really exciting card is

Yahenni's Expertise

2BB

Sorcery

"All creatures get -3/-3 until end of turn.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost."

There isn't much that excites players more than not paying for their spells. This card doesn't get you a random free card like Cascade spells do, but it has some of the same advantages and some additional ones. You can still cast suspend spells without casting cost, like Ancestral Vision. You will have total control over which card you will play for free without designing the casting costs of your entire deck around it, like in a Living End deck. Yahenni's Expertise will allow you to cast the more expensive half of split cards, or even both halves of Fuse cards just like Goblin Dark-Dwellers does.

This may cause one of the Fuse cards to spike if such a combo gets used successfully, especially if there are additional cards with the same “without paying its mana cost” mechanic in Aether Revolt.

Breaking // Entering

Maybe those decks based on Goryo's Vengeance would like a backup plan if they didn't get there before the fourth turn? Breaking // Entering could mill Griselbrand, Emrakul or other beauties into the graveyard and send them over to your opponent for a surprise visit after Yahenni's Expertise left “more room for the big ones to fight in”.

While this is spectacular if it all comes together, it requires you to hit one of your expensive creatures with Breaking, so you have something for Entering, and that may not be what you are looking for.

After having to get lucky enough to draw Yahenni's Expertise and a Fuse spell into your hand already, you might prefer more consistent results instead:

Beck // Call

How does drawing four cards and putting four 1/1 flying creatures onto the board after clearing it sound to you? This combo doesn't imply any further variance and doesn't require your deck to be build in a specific way. Just put Yahenni's Expertise and Beck // Call into any control deck, and take over the game on turn 4. Grixis control probably likes this best at the moment, as it has good tools to survive the early game and could even use Goblin Dark-Dwellers to cast a fused Beck // Call a second time. Regular copies are basically free, but there are only 121 foils available at the moment starting at 1,50 € which have the potential for a nice return on investment, especially if there will be additional cards with the same "free" mechanic in Aether Revolt.



6 Comentarios

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Trexxx(2016-12-15 19:31)

Ok thanks. I know now, but would you say this card will be tournamentwise a card the will be played? Since Beck//Call needs more powerfull bird tokens? It's not like a Monastery Mentor who give tokens plus has prowess. Maybe as sideboardcard? Beck//Call gives cardadvantage for the games, there is likely to be an extra counterspell or creature removal.

Yahenni's Expertise could also be played in reanimater whiping all elves then Emrakul entering the battlefield and attacking. It also could be an Elish norn, grand Cenobite. Big problem if the library has to many cards with not enough creatures. Then it's risky like most reanimater decks who only play 4 Griselbrand and an extra creature in legacy.

MKM-Insight(2016-12-09 12:47)

708.5. Anything that asks for a particular characteristic of a split card while it’s in a zone other than the stack gets two answers (one for each of the split card’s two halves). Anything that asks for a particular characteristic of a fused split spell gets two answers. Anything that asks for a particular characteristic of a split card while it’s a spell on the stack or that asks for the converted mana cost of a fused split spell gets one answer.

A fuse card is not "a fused split spell". "A fused split spell" is a fuse card that is on the stack and that has been fused (both costs have been payed). It works because the check for casting cost is while the spell is still in hand. At that point it is NOT fused yet. You can choose either cost / either part to fulfil the cost check of costing 3 or less. THEN you get to play it for free at which point you choose to fuse the card because it is free anyway.

Ruling:
"If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs."

Trexxx(2016-12-02 17:25)

702.101b A fused split spell has two sets of characteristics and one converted mana cost. The converted mana cost of the spell is a number equal to the total amount of mana in its two mana costs, regardless of color.

Not shure if I can cast one side and the other too if I use Yahenni's Expertise. Can you explain? Because if you cast both the cmc is more then 3 with beck//call for example.

IrenicusShadow(2016-12-02 08:52)

You're completly right - I'm sorry - Thought the two sides would resolve as different spells after antoher... but as one it should work. I'm sorry, missed Ravnica 2.0 in Standard :-)

MKM-Insight(2016-12-01 23:01)

702.101d As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half.

I think old Emrakul's shuffle trigger will still be on the stack while Breaking first mills her and then reanimates her as part of the complete spell resolution before her shuffle trigger resolves. Or what am I missing?

IrenicusShadow(2016-12-01 17:38)

Well... Break/Entering won't mill good ol' Emrakul - because she doesn't want to be milled. Only New-Emmi... but that's quite bad. And Beck/Call is a bad card to play by itself in my opinion - only great for free.
I love the idea by a Catch/Release to destroy every hope an opponent had - first the small creatures, than the big guy, artifacts (vehicles!), walkers and enchantments - oh and i take one of yours!

Down and Dirty is really evil too - and both halves a okay in a rock-type build.
And what about (Bust/) Boom? Maybe with Greater Gargadon as we did yesterday?
Life/Death would be better with fuse - but some 1/1 lands after shrinking (or killing) everything?

Best cards to play with Yahenni's: Liliana! Poor old Modern (L. of the Veil) and Standard (L. the Last hope). You're fucked!

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