Daily Deck Tech Hunt: The Undead Now Via(la)ble in Modern?
- Marin Magda
Every weekday ahead of the set's release, Insight is taking a quick look at a deck featuring new cards from the upcoming Innistrad: Midnight Hunt. Today we're checking if a few new cards are enough to bring back a tribe long considered dead. Modern Zombies may be viable now, and they're definitely vialable!
This might sound silly, but Zombies are somewhat similar to Merfolk. They can and do grab some wins under the radar but are ultimately just too underwhelming to make an impact. Their main problem is simply the low power level. We didn't get any good Zombies in ages, save for eventually Undead Augur, while the power creep elsewhere crept on.
Fortunately, Champion of the Perished seems to ring in a welcome change. Although a nice homage to Humans, the Champion's effect might work even better among the undead. Humans are good at establishing small threats while disrupting the opponent, but Zombies are generally bigger and actually have card draw. In addition, they can go wider than Humans and should be better at racking up numbers.
Speaking of numbers, Tainted Adversary is another great new asset. Although way too slow for Modern at first sight, its buffed multikicker effect works great with Aether Vial. If you have a turn one Vial, a turn three Adversary gives you a 3/4 deathtouch creature with two more 2/2 Zombies to boot. That's not to mention that the black Champion gets three counters this way!
The decayed Zombies aren't long for this world, but they'll help flood the board, support various team efforts, and can be put to other tasks more nefarious than attacking. We can even sacrifice them after we've attacked with them but before they sacrifice themselves. Finally, note how you're getting all this value with just Tainted Adversary. You're creating board presence while keeping gas in your hand.
Even if the board gets wiped, there are recursive threats, as well as Diregraf Colossus, and now Ghoulcaller's Harvest. I think this is a heavily overlooked card—it can create board advantage for just two mana. Ideally, it will create five or more Zombies and attack for lethal damage in the late game!
This is one reason why, despite existing Orzhov, Dimir, and Rakdos versions, I would like to try and create a new Golgari brew. Zombies always struggled with two drops, but they now have a big threat, a big spell, and a lot of staying power. Collected Company is not the least of what plays into this. Bladestitched Skaab does seem good for Dimir, but I think you're better off with the explosive power that Golgari may be able to offer. Here's what I'm talking about:
|Golgari Vial Zombies|
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