Eldrazi Tribal Commander Deck Tech: Monumental Mimeoplasm
- Ryan Scicluna
Zendikar Rising is just around the corner and will have no Eldrazi. If you're feeling nostalgic for the colorless tentacle monsters, this tribal deck commanded by The Mimeoplasm is for you. Ramp out the big titans, annihilate all opposition, and marvel at the majesty of the brand-new card Forsaken Monument!
A Slime of Eldrazi
Since Eldrazi are mostly shapeless creatures with tentacles for appendages, I felt that the king of slimes would make the perfect fit to lead the deck. The Mimeoplasm is a five-mana, black-green-blue Ooze that enters the battlefield as a copy of any creature in a graveyard with a number of +1/+1 counters equal to the power of another creature from any graveyard. If we choose one of our fallen Eldrazi, this will make our commander a huge threat with a significant power boost. Conveniently, the more colorful Eldrazi in Battle for Zendikar were based in the Sultai colors too!
Devoid of Color
When brewing an Eldrazi tribal deck, one might be tempted to go the colorless route. However, I do feel that not having access to different colors inordinately restricts our options for more flexible plays. Meanwhile, this does not mean we can't play around with the colorless theme. Remember devoid? A creature with devoid has no color, even though it may require colored mana to cast. The devoid mechanic was introduced during our second visit to Zendikar in 2015 and only featured on Eldrazi creatures. Devoid was not a popular mechanic; however, in Commander this can synergize with some interesting cards.
Ugin, the Ineffable reduces the cost of colorless spells, including spells with devoid. Even though any colored mana cost still needs to be paid, getting a reduction of two generic mana on most of our spells is a great deal. Having devoid on our creatures also gives an advantage when we cast All Is Dust. Making everyone sacrifice their colored permanents means this is more of an asymmetrical wrath/board wipe, clearing our opponents' boards while leaving us with a window of opportunity to swing in with our creatures.
On the other hand, if our opponents have a line of creatures they could block with, we can use Vela the Night-Clad to grant all our creatures intimidate. Devoid works extremely well here. If our attackers are devoid of color, their blockers can't possibly share a color with them.
Zendikar Rising Spotlight: Forsaken Monument
Speaking of colorless, Zendikar Rising will be giving us one new card that seems to be tailor-made for the deck. Forsaken Monument is a legendary artifact that boosts all our devoid and otherwise colorless creatures by +2/+2. The Monument also gives our colorless mana generators —Cultivator Drone, Warden of Geometries, Kozilek's Channeler, and some of our mana rocks — the ability to tap for an additional mana, which will help us ramp into our bigger threats. Additionally, we also gain 2 life each time we cast a colorless spell. This seems to be the only card in the new set to reference the Eldrazi and it is a strong card for any deck focused on the tribe.
Drones to the Rescue
Having so many creatures with high converted mana cost, ramp is paramount in this deck. The Sultai color identity allows us to make use of green ramp spells like Kodama's Reach, cost reducers such as Goreclaw, Terror of Qal Sisma, and most fitting: some Eldrazi Drones eager to help. Drones like Kozilek's Translator can generate colorless mana while others like Brood Butcher create Eldrazi Scions or Spawns, which can be sacrificed for mana or can be used as the first line of defense as blockers. Enchantments such as Awakening Zone and From Beyond also generate Eldrazi Spawns and Scions on each of our turns, with From Beyond additionally serving as a cheap tutor for any colorless creature we might need. Some Drones interact with the board, for example in the case of Void Grafter to give temporary hexproof to one of our bigger Eldrazi titans.
The Big Three
This wouldn't be an Eldrazi deck if we did not include the main Eldrazi titans, Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger, and Emrakul, the Promised End. These are our main game-ending threats, but they also synergize quite well with our commander. If for some reason our opponents managed to deal with them and they end up in our graveyard, we can deploy The Mimeoplasm as a huge monster with a bunch of +1/+1 counters. It becomes quite possible to kill off an opponent with commander damage that way.
Archetype of Imagination can give us the edge to seal our victory by giving all our creatures flying and grounding our opponents' creatures so we can fly in with our titans. The annihilator trigger on other Eldrazi such as Pathrazer of Ulamog and Artisan of Kozilek is a very powerful ability that makes it even harder for our opponents to keep resources up to stop us from trampling over them.
Budget Alternatives & Conclusion
The deck can be transformed into a more budget-friendly version by swapping the costly mythic titans for some other, less expensive but still massive, Eldrazi threats such as Elder Deep-Fiend, Eldrazi Devastator, Kozilek's Pathfinder, and Ulamog's Crusher. Changes in the mana base can reduce the cost of the deck further.
Zendikar Rising will be releasing on September 25, and this was the catalyst that inspired me to build this Eldrazi tribal Commander deck. As it might be a while until we see Eldrazi again, it's good to have this one around. It will definitely bring back memories of the massive eldritch horrors and put the fear back into the minds of your opponents.
Thank you for reading, and special thanks to my partner in crime Nicholas for his help in discussing and brainstorming ideas for this deck.
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