Goat Control is a Yu-Gi-Oh! format that was played initially from April to September 2005, but has become the most popular historical format over the years, due to a different skill set required to master the format and its nostalgia factor from a time predating modern extra deck mechanics. Other than today’s archetype based deck building, the name of the format is derived from the most dominant deck of the era, a control deck the centered around the versatility of Capro Espiatorio. However, over 10 years later other viable strategies have emerged challenging the previous top dog. Most decks can be built for a cheap buck and as the card pool is static, you can draw forever on this one time investment.


Regole specifiche GoatControl

If a rule or ruling is not explicitly listed below, current Official Konami Rules and Rulings apply. For specific card rulings, please refer to a judge.

  • The Goat Control card pool includes any card released before and between April and September of 2005 prior to the release Rivoluzione Cibernetica, but including Universo Exarion.
  • Battle position rules post June 2005 apply, implying that battle positions changed via card effects do not count as manual switch.
  • The player, who goes first will get to draw a card at the start of their first draw phase.
  • The extra deck offers unlimited slots.
  • If the activation of a field spell resolves while the opponent controls a face-up field spell, the previous field spell is destroyed.
  • Official Konami “fast effect timing“ and “open and closed gamestates“ rules apply (Priority for Ignition Effects).
  • Continuous Traps with ignition-like effects cannot be flipped face-up and use their ignition-like effects simultaneously.
  • Effects that require hands or decks to be revealed to ensure correct resolving have to be carried out even independent of other information available for verification.
  • Only one chain per damage sub-step can be formed.
  • In the middle of a chain triggers can be recognized as being met (Trigger Recognition).
  • When monster A tries to equip monster B to itself, if an effect is chained causing monster A to be flipped face-down or to be removed from the field, monster B remains unchanged.